

Despite playing on opening weekend in game modes that reserve space for up to a dozen human players, only once did I partake in any round that included more than one other real person and that game totaled just two others. Strangely, the game also seems to struggle to populate multiplayer games. Allowing so much chance into a game with clear intentions to sell itself as a worthy competitive title makes the design misguided from its inception and more than a little broken in practice. It's quite common to be in first place with everyone else breathing down your neck, get hit with a weapon, and drop to the bottom half of the contenders in an instant. Not only do you drift too much around the very curvy tracks, but the game's bumper car physics and albeit lacking power-ups are still quite crippling to the point where your finish in a race can often feel more based on luck than skill. It's apparent they need to be fast and agile for the more open design of Battle mode, but in turn it makes racing on traditional tracks in the other two modes frustrating at times. The cars also float around the corners a bit too much. In these two modes, a scarcity of power-ups (3), vehicles (12), and tracks (10) makes them feel very repetitive after just a short while. For starters, this attention to Battle mode seems to have come at the expense of Race and Elimination modes. It seems MMWS fancies itself a potential e-sport because of that, Battle mode is the unequivocal focus that introduces a sizable list of issues. If the formula sounds familiar, that's because it's designed with blatant inspiration from modern hero shooters and MOBAs. Battle mode takes center stage in World Series as the competitive online six versus six arena mode where each car sports its own unique foursome of weapons, ranging from general use to an Ultimate that needs charging by way of in-round successes.

The game offers three main modes: Battle, Race, and Elimination. Like the other games in its lineage, MMWS sends players racing across tabletops, kitchen appliances, garage workshops, and all other manner of furniture and little-big settings. Each of the 12 vehicles has its own unique load-out of weapons and abilities and the game will launch with a massive range of customization options.Micro Machines World Series (MMWS) is a cartoonish arcade racing game featuring miniature cars in a human-sized world. Releasing Micro Machines World Series will support up to 12 players online and four players on the same screen across a variety of racing and battling environments.

JOE, OUIJA and NERF, this represents the very best of social gaming.” With the support of Hasbro and being able to feature some of their biggest brands, such as HUNGRY HUNGRY HIPPOS, G.I. We saw great success earlier this year with our free-to-play mobile game but this brand new console title takes the franchise to its greatest levels of multiplayer mayhem and enables you to play with your friends on the same sofa or across the world.”īunney continued: “Whether you’ve been playing Micro Machines since the early days or are new to the craziness of racing and battling vehicles across household environments, this incredibly fun experience is a welcome break from all the serious multiplayer alternatives. Designed around fun gameplay at every turn, Micro Machines World Series is the ultimate pick up and play experience for players of all ages and abilities, offering intuitive, easy to learn controls that make the controller impossible to put down.Ĭodemasters’ VP Publishing, Jonathan Bunney, commented: “The original Micro Machines was a breakthrough multiplayer racing game and remains much loved in the gaming community.
